Website powered by

Prince Imrahil [Realtime PBR character] Tolkien character

Prince Imrahil [Realtime PBR character) LOTR

Thanks to Even Amundsen for his beautiful concept;
https://www.artstation.com/artwork/0X6OaY

Had alot of fun with this one, created for my final major project and first ever 'realistic' full character I've ever created.

Based on Tolkiens Lord of the rings character Prince Imrahil, the stout and proud leader of the swan knights of Dol Amroth. Prince Imrahil was a key player in the defense of Minas Tirith's gate, against mordors vast hordes.

Textures are mostly from scratch with a few exceptions from quixel megascans.
Textures downloaded and used in final image include 'Crow feathers' and 'stone floor cobble'

Models built in Max and Zbrush with retopology in 3d coat. Materials created in substance designer, textures painter in substance painter, presented in Marmoset toolbag and tweaked to final with photoshop. Posing for presentation was done using zbrush zsphere rigging.

1 4k Head texture sheet
2 1k texture sheets (feathers + eyeballs)
2 512 sheets (eyelash cards texture, cornea and AO card)
6 2k Costume/weapons sheets

Cheers to all who gave me critique and helpful resources during this projects production!

Close up profile

Close up profile

Whole character back and front

Whole character back and front

Details close up

Details close up

Tech breakdown

Tech breakdown

Head topology, profile close ups

Head topology, profile close ups

Whole character wireframe

Whole character wireframe

Zbrush character high poly angles

Zbrush character high poly angles

Some of the various metals I made for the project, some were not used. Made in Substance Designer.

Some of the various metals I made for the project, some were not used. Made in Substance Designer.